TPER Lasertag Red

TPER-S Lasertag System,Fully Editable Lasertag,600ft Effective Range,Outdoor/Indoor

Red / Lasertagmate with Head Receiver
$150.00
Sale price  $150.00 Regular price 

TPER-S Lasertag System,Fully Editable Lasertag,600ft Effective Range,Outdoor/Indoor

$150.00
Sale price  $150.00 Regular price 
ColorRed
Package Options
Contact to Order

NO ACTUAL LASER EMITTER:

The laser tag system is 100% eye-safe. It adopts child-safe infrared signal transmitters that cause zero eye damage.

INDOOR & OUTDOOR USE:

Long effective distance: 600 ft at night, 300 ft on cloudy days, 150 ft under direct sunlight. For indoor scenarios, IR transmission power is lowered to avoid signal reflection and stray bounce shots off walls and surfaces.

TEAM MODE (SUPPORTS UP TO 3 TEAMS, 100 PLAYERS PER TEAM) ;FREE-FOR-ALL MODE:

In Team Mode, players can only take hits from rival teams (different Team IDs). In Free-For-All Mode, players can be hit by everyone, including teammates (matching Team ID) and opponents (different Team IDs).

FULLY CUSTOMIZABLE LASERTAG & GAME SETTINGS:

All parameters are adjustable via remote control: Health, Magazines, Magazine Capacity, Hit Cooldown, Team ID, Player ID, Damage Value, Armor, Effective Range, Game Duration, Game Mode, Fire Mode, and more.

3-IN-1 ADVANTAGES

Long effective distance
Eye-safe
Indoor & outsdoor

TPER Lasertag Red

EVERY LASERTAGMATE COMES WITH A REMOTE

Life

Initial Health Points.
e.g. LIFE, 9, SET. Set Health Points to 9.

Clips

This represents the total number of carried clips. This value can also be set to unlimited clips, with 30 rounds per clip.
e.g. CLIPS, 0, SET. Set unlimited clips.

Clip Size

Rounds per Clip. This is the number of rounds that can be fired after Reloading.

Damage

Sets how many Health Points will be deducted from the opposing player when they are hit. With this “Variable Damage” feature, it is possible can configure different taggers in a game to inflict different amounts of Damage. This allows you to simulate different equipment types or calibers; so that “larger” equipment can do more damage a “smaller” equipment.

Range

The Range parameter and the option of Indoor and Outdoor use the different hardware method to affect the power (and range) of the Infrared Emitter.
When using the outdoor mode and the Range of “0” level, tagger’s firing distance is farthest.
When using the Indoor mode and the Range of “9” level, tagger’s firing distance is nearest.
After testing, the Indoor mode and the Range of “7” level, tagger gets good effect in the indoor arena.
Note that the effects of the Range parameter are much more profound when using the Indoor mode. And this requires some experimentation to determine the ideal settings for your environment.

Hit Delay

Sets the delay after being hit by an opponent. During the Hit Delay, the player cannot fire or receive further hits

Referee Function

Start Game, End Game, Pause Game, Resume Game, Revive Game

Friendly Fire or Unfriendly Fire

For Friendly Fire, players can only be hit by opponents (Different Team ID).
For Unfriendly Fire, players can receive hits from both their opponents (different Team ID) and their teammates (Same Team ID). Unfriendly Fire should be set during “free-for-all” games (No Teams).

INDOOR&OUTDOOR

Eye-safe

Fully Editable LaserTag System

Remote

TURN ANY TOY INTO LASER TAG

TPER Lasertag System
Lasertag Vest Receiver
Turn Any Toy Into Laser Tag
Lasertag Reflictive Harness Receiver

Pairs well with