Remote Control for Laser Tag System

Remote Control for Laser Tag System

$15.00
Sale price  $15.00 Regular price 

Remote Control for Laser Tag System

$15.00
Sale price  $15.00 Regular price 

Referee

  • Start Game: Restart the player – clear all data.
  • End Game: Force the player to quit – clear all data.
  • Revive Game: Restart the player – the remaining time and clips used are retained.
  • Pause Game: Pause the player – no changes to stats.
  • Resume Game: Resume a paused player – stats remain unchanged.

Options

  • Friendly Fire / Unfriendly Fire:
    - Friendly Fire: Players are only hit by opponents (different team ID).
    - Unfriendly Fire: Players are hit by both opponents (different team ID) and teammates (same team ID). Use this for "free-for-all" games (no teams).
  • Indoor / Outdoor:
    - Adjusts infrared emitter power and range.
    - Indoor mode reduces reflections and "bounce shots" from walls/objects.

Parameters

  • Team ID: Assigning players to teams enables the use of the Friendly Fire feature.
  • Life: Initial Health Points.
  • Damage: Sets how many Health Points will be deducted from the opposing player when hit.With this "Variable Damage" feature, you can configure different taggers in a game to inflict different amounts of damage. This allows you to simulate different tagger types or calibers, so that "larger" equipment can do more damage than smaller equipment.
  • Armor: Every hit decreases your Armor value by 1. If you start with 5 armor points, then after 5 hits, your Armor is depleted (0). Armor reduces the value of all hits by half (regardless of Damage value).
  • Rate: Sets the Rate of Fire.
  • Flash Time: Sets the brightness of sensor LEDs on the vest or hat. The greater the Flash Time, the brighter the sensor LEDs.
    Hit Delay: Sets the delay after being hit by an opponent. During the Hit Delay, the player cannot fire or receive further hits.
  • Clips: This is the total number of clips carried. It can also be set to unlimited.
  • Clip Size: Rounds per clip.
  • Player ID: Each tagger should be set to a unique Player ID within the same team.
  • Game Time Limit: Sets the total game duration.
  • Range: The Range parameter and the Indoor/Outdoor option use different hardware methods to affect the power (and range) of the infrared emitter.
    When using the outdoor mode with the Range set to level "0", the tagger's firing distance is the farthest.
    When using the indoor mode with the Range set to level "9", the tagger's firing distance is the nearest.
    After testing, using the indoor mode with the Range set to level "7" produces good results in the indoor arena.
    Note that the effects of the Range parameter are much more pronounced when using the indoor mode.This requires some experimentation to determine the ideal settings for your environment.

3-IN-1 ADVANTAGES

Long effective distance
Eye-safe
Indoor & outsdoor

Remote Control for Laser Tag System

EVERY LASERTAGMATE COMES WITH A REMOTE

Life

Initial Health Points.
e.g. LIFE, 9, SET. Set Health Points to 9.

Clips

This represents the total number of carried clips. This value can also be set to unlimited clips, with 30 rounds per clip.
e.g. CLIPS, 0, SET. Set unlimited clips.

Clip Size

Rounds per Clip. This is the number of rounds that can be fired after Reloading.

Damage

Sets how many Health Points will be deducted from the opposing player when they are hit. With this “Variable Damage” feature, it is possible can configure different taggers in a game to inflict different amounts of Damage. This allows you to simulate different equipment types or calibers; so that “larger” equipment can do more damage a “smaller” equipment.

Range

The Range parameter and the option of Indoor and Outdoor use the different hardware method to affect the power (and range) of the Infrared Emitter.
When using the outdoor mode and the Range of “0” level, tagger’s firing distance is farthest.
When using the Indoor mode and the Range of “9” level, tagger’s firing distance is nearest.
After testing, the Indoor mode and the Range of “7” level, tagger gets good effect in the indoor arena.
Note that the effects of the Range parameter are much more profound when using the Indoor mode. And this requires some experimentation to determine the ideal settings for your environment.

Hit Delay

Sets the delay after being hit by an opponent. During the Hit Delay, the player cannot fire or receive further hits

Referee Function

Start Game, End Game, Pause Game, Resume Game, Revive Game

Friendly Fire or Unfriendly Fire

For Friendly Fire, players can only be hit by opponents (Different Team ID).
For Unfriendly Fire, players can receive hits from both their opponents (different Team ID) and their teammates (Same Team ID). Unfriendly Fire should be set during “free-for-all” games (No Teams).

INDOOR&OUTDOOR

Eye-safe

Fully Editable LaserTag System

Remote

TURN ANY TOY INTO LASER TAG

TPER Lasertag System
Lasertag Vest Receiver
Turn Any Toy Into Laser Tag
Lasertag Reflictive Harness Receiver

Pairs well with