EVERY LASERTAGMATE COMES WITH A REMOTE
Life
Initial Health Points.
e.g. LIFE, 9, SET. Set Health Points to 9.
Clips
This represents the total number of carried clips. This value can also be set to unlimited clips, with 30 rounds per clip.
e.g. CLIPS, 0, SET. Set unlimited clips.
Clip Size
Rounds per Clip. This is the number of rounds that can be fired after Reloading.
Damage
Sets how many Health Points will be deducted from the opposing player when they are hit. With this “Variable Damage” feature, it is possible can configure different taggers in a game to inflict different amounts of Damage. This allows you to simulate different equipment types or calibers; so that “larger” equipment can do more damage a “smaller” equipment.
Range
The Range parameter and the option of Indoor and Outdoor use the different hardware method to affect the power (and range) of the Infrared Emitter.
When using the outdoor mode and the Range of “0” level, tagger’s firing distance is farthest.
When using the Indoor mode and the Range of “9” level, tagger’s firing distance is nearest.
After testing, the Indoor mode and the Range of “7” level, tagger gets good effect in the indoor arena.
Note that the effects of the Range parameter are much more profound when using the Indoor mode. And this requires some experimentation to determine the ideal settings for your environment.
Hit Delay
Sets the delay after being hit by an opponent. During the Hit Delay, the player cannot fire or receive further hits
Referee Function
Start Game, End Game, Pause Game, Resume Game, Revive Game
Friendly Fire or Unfriendly Fire
For Friendly Fire, players can only be hit by opponents (Different Team ID).
For Unfriendly Fire, players can receive hits from both their opponents (different Team ID) and their teammates (Same Team ID). Unfriendly Fire should be set during “free-for-all” games (No Teams).